
A fifty-year war has just ended, but wartime tension remains at an all-time high, with Ivalice trapped in a power vacuum thanks to the death of their King. It’s a heavily-layered tale that tells the story of the Kingdom of Ivalice. The main plot also sets it far apart from the mainline series. You also get sprinklings of the lore through the occasional spell chants (something that was sadly removed in War of the Lions). The characters have an interesting look about them - this is a bright, colorful world but also gritty and believable as a world at war, and the character portraits are intricately detailed. Its visual design was also a departure from Final Fantasy tradition at the time.

If I wasn’t able to succeed in a particular encounter, all I needed to do was tweak my strategy a little to find myself far better off as a result. With so many paths to take, no two playthroughs ever have to be the same.įinal Fantasy Tactics is a game that rewards long-term execution. We haven't even gotten into the broken characteristics of Blade Grasp or Chantage.
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It’s these idiosyncratic quirks that give the game so much of its charm, while also providing a ludicrous amount of character customization. It all comes down to their class description: “These calculating strategists employ the principles of arithmetic law to pinpoint targets for their attacks.” After choosing a certain numerical base and attribute, everyone on the field is affected by their spells. The only way you can survive is if you had a piece of equipment that makes you invulnerable to Holy damage. This will in turn one-hit kill every person on the map including the mage. One of the more famous examples among the fanbase is using the Calculator mage to cast Holy on every enemy standing at a certain elevation that is also a prime number. Part of the reason Final Fantasy Tactics is so brilliant is how unbalanced it is depending on the approach you take.

Height must also be taken into consideration - those who stand on the high ground can deal more damage to enemies below and vice versa. Understanding how the terrain affects the flow of combat can be your key to victory. In battle, grid-based movement combines with traditional strategy mechanics to create a remarkable level of depth. New jobs are constantly being unlocked over the course of the game, allowing for a massive amount of combinations and endless hours of replayability. This meant you could have a dual-wielding Ninja with a Monk's high HP and the ‘Jump’ ability of a Dragoon. Every job can also be leveled individually, and once a skill has been mastered, you can equip them to your person permanently.
